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Mani Haider
Mani Haider
Painter/3D Artist/Concept Artist
Auckland, New Zealand

Summary

I'm a visual storyteller. There is nothing more satisfying for me than to create art and tell stories that can move people.
I'm completely self taught and starting from drawing I accumulated various skills over the years to improve myself as an artist. I have made two video games from scratch by learning everything during the process as I was making them. I also know traditional painting, digital painting, 3d rendering, 3d modelling, digital sculpting, texturing, lighting and level design.
Contact: usmanhaider.w@gmail.com
Twitter: https://twitter.com/Mani_Haider_W

Skills

Game DevelopmentLevel DesignDigital SculptingDrawing3D ModelingTraditional ArtDigital PaintingConcept Art

Software proficiency

Unity
Unity
Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
xNormal
xNormal
Marvelous Designer
Marvelous Designer
Unreal Engine
Unreal Engine

Reel

Productions

    • Video Game
      Delirium VR
    • Year
      2019
    • Role
      Game Designer, Writer, 2D/3D Artist
    • Company
      Night Whale
    • Video Game
      Delirium
    • Year
      2017
    • Role
      Sole game developer (responsible for everything in the game).
    • Company
      Night Whale
    • Movie
      Geostorm
    • Year
      2017
    • Role
      3d Modeler
    • Company
      Method studios
    • Movie
      Hunger
    • Year
      2016
    • Role
      Writer, Director, Editor
    • Company
      Mani Productions

Experience

  • Founder, Game developer at Night Whale
    London, United Kingdom
    November 2015 - Present

    As a game developer/Creator/Designer I'm making my own first person, narrative driven games that rely on tension, atmosphere and the world building to make immersive games.

    2017: Released first solo game, a horror first-person game about a tragedy of one man.

    2019: Relased "Delirium VR" on Steam. A VR exclusive horror game made entirely by me, about a couple who moved into a new house and went missing within 30 days.

  • Render Wrangler/Modeler at Method Studios
    London, United Kingdom
    January 2014 - December 2015

    I started my work as a Runner, then moved up to be a Render Wrangler. I was introduced to some amazing artists at Method and there my interest in 3d modelling and art design began and I started learning 3d modelling. As a result, I moved up and worked as a 3D modeller at Method and worked on blockbusters movies like Geostorm(2017).