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Final room gameplay mechanics- Delirium VR

The first image shows the final section gameplay mechanics. I wanted to keep this as simple as possible in terms of what mechanics we can use throughout the game, otherwise the game wouldn't have been finished still. Those mechanics also needed to be imbedded into the game world to feel organic and self explaintory and also be recurring throughout other game parts.

The deathbed illuminated with low burning candles.  Sorry for the low res capture from a youtube walkthrough. Need to get my VR headset again to capture better results.

The deathbed illuminated with low burning candles. Sorry for the low res capture from a youtube walkthrough. Need to get my VR headset again to capture better results.

Inside Unity engine

Inside Unity engine

In the engine capture, before some final lighting tweak.

In the engine capture, before some final lighting tweak.